Friday, September 20, 2013
How to successfully install the new iOS 7 software for iPhone and iPad
Labels: Apple iPhone, iCloud, iOS 7, iPad, iPad 3, iPhone 4, IPHONE 5, iphone features, iTunes, new operating software for iPhone
Saturday, September 26, 2009
AT&T slates iPhone MMS launch for Friday
3G and 3GS owners must first download an update via iTunes
AT&T will officially launch the long-awaited MMS service for the iPhone on Friday, but some users have reported it's already working, according to messages on the company's Facebook site.
"We know you've been eager for this service so we wanted to offer a quick update on the launch plans for MMS on Friday, Sept. 25," AT&T said in a short message on its sanctioned Facebook page. "Late morning, Pacific Time, on Friday, the new carrier settings update enabling MMS should be live and ready ... to download through iTunes. We'll provide the steps and all of the details you need right here at that time."
Several users, however, noted that AT&T had already flipped their MMS (Multimedia Messaging Service) switch. "MMS is working on my iPhone in New York," said Eliezer Quinones Wednesday evening in a message on AT&T's Facebook page.
Two weeks ago, other users claimed that AT&T had enabled MMS for their accounts, a move some credited to limited testing by the mobile service provider.
iPhone owners have blasted AT&T for not offering MMS -- which lets users send photos, video and other content attached to text messages -- when the iPhone debuted in 2007. Critics stepped up their complaints in June, when Apple said the new iPhone 3.0 software would support MMS, but implied that AT&T would not immediately offer the service.
Originally, AT&T had pegged MMS availability by the end of summer, which officially ended on Monday.
Several times since June, AT&T explained the delay as necessary to beef up its network to accommodate the expected "record traffic" of MMS.
iPhone 3G and 3GS users will be able to use MMS starting tomorrow; owners of the first-generation iPhone won't, however, due to hardware limitations of the original model.
AT&T 's tethering plans remain unclear. Earlier this month, an AT&T spokeswoman said only that tethering -- which lets mobile phone users access the Internet from a laptop by linking it via Bluetooth to an iPhone's wireless data connection -- would be offered at some point "in the future." However, she did confirm that tethering would not be included in tomorrow's iTunes update.
As AT&T noted, iPhone owners must update their phones using iTunes before using MMS.
Saturday, August 8, 2009
INQ to launch "Twitter phone"
The Hong Kong-based owner of mobile network 3 say the devices will change the way people use mobile phones.
Mobile phone maker INQ is set to release two mobiles that are bound to be a hit with fans of social media, quoted in media reports Tuesday.
The 3G devices, the larger version of which possess a full qwerty keyboard, will allow users to access a host of applications including Twitter, Facebook and Skype as well as instant messaging and email from Hotmail, Yahoo and Google. The phone will also synch with Apple's iTunes store.
The release marks the latest attempt by Hutchison Whampoa to seize a piece of the competitive mobile market. The Hong Kong-based owner of mobile network 3 say the devices will change the way people use mobile phones. The new phones can also be used as HSDPA modems, thus enabling them to be plugged into a PC or Mac for mobile internet access. The INQ Chat has a 3.2 megapixel camera while the INQ Mini has a 2 megapixel camera.
The phones are expected to ship in September, though there is no word on price at this time.
Labels: Apple, Apple iPhone, Facebook, Google Checkout, Google Phone, Hotmail, iTunes, Skype, Twitter, Yahoo
Thursday, March 12, 2009
iPhone Pushes Mobile Gaming To $5.4 Billion
Apple's smartphone is leading the pack, as developers and mobile gamers are attracted to the App Store and its business model, according to one research firm.
Mobile gaming was once simple games like "Snake" that were meant to kill time, but the market is rapidly becoming a lucrative business. Thanks to smartphones like Apple's iPhone 3G, mobile gaming rose 20% and hit $5.4 billion in 2008, according to a new report from JupiterResearch.
The report said overall game downloads were flat in the U.S. and Western European markets, but volumes rose in developing markets like India and China. While Java-based games saw a steep decline, those volumes were offset by a sharp increase of iPhone game downloads.
"The combination of iPhone and the Apple App Store has galvanized the mobile games industry," said report author Dr. Windsor Holden in a statement.
"Apple has provided an innovative device which enables developers to create smooth, compelling, visually attractive games for the mobile users, together with a business model offering a highly competitive revenue share for developers."
The touch input, robust hardware, and graphics capabilities have given the iPhone an advantage over its rivals on the mobile gaming front. Users of the iPhone also download apps at a higher rate than other phone users, and the platform has drawn high-profile developers like Electronic Arts and Sega.
One of the advantages the iPhone has over its competitors is the tight integration of the App Store. This makes browsing, buying, downloading, and installing games over the air easier than on most rival platforms. Additionally, users with an iTunes account already have a credit card on file, which makes buying games easier than on other platforms. For example, Google's Android Market uses Google Checkout, and Research In Motion will use PayPal for its BlackBerry App World.
The report also said that more than half of games downloaded by 2012 will be funded by advertising. This could drive additional business opportunities for the likes of Medialets, which has a rich media ad platform for iPhone apps.
Labels: Apple App Store, BlackBerry, Google Checkout, iPhone, iPhone 3G, iTunes, Mobile Gaming, PayPal, smartphone


